Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023
Godot Engine · 54:52 · Watch on YouTube
Miguel de Icaza argues C#/.NET garbage-collector pauses are unfixable in practice for games, so he built SwiftGodot via GDExtension as a deterministic, AOT-compiled escape hatch, and proposes writing new Godot editor...