Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

Godot Engine · 54:52 · Watch on YouTube

Miguel de Icaza argues C#/.NET garbage-collector pauses are unfixable in practice for games, so he built SwiftGodot via GDExtension as a deterministic, AOT-compiled escape hatch, and proposes writing new Godot editor...

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