Rendering 'Assassin's Creed Shadows'

GDC Festival of Gaming · 62:04 · Watch on YouTube

Assassin's Creed Shadows is the first true next-gen Anvil game, built on a unified monorepo engine with GPU-driven geometry, scalable baked-to-ray-traced GI, and systemic weather/seasons to render a 16x16km open world...

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